Every part of your boat/raft/etc can take damage, so you’ll constantly need to keep materials on you to repair it if it takes damage. These types of materials are more durable and can take more damage from rocks, coral reefs, or even sea creatures you may encounter. You start out with a grass canoe and eventually, you can build grass decks, hulls, and more.Īfter a while, you will graduate to bamboo and wood. As you collect new types of resources, you learn new recipes with which to craft new things for your boat or character. You can build them in multiple ways, using things such as hulls, decks, masts/sails, bag stands, hull armor, spikes, and more. Let’s get into the boat building so I can explain what I mean. Granted, when it comes to crafting and things of that nature, I have very specific (sometimes excessive) needs. This made it difficult to repair my boat and still have resources to build onto it or upgrade it the way I might have liked. This actually became a problem for me because I found that certain island types didn’t spawn as often during my playthrough. You have to be very careful what you do with your resources and when you use them so you don’t screw yourself later. This makes resources for repairing/building your boat or crafting gear somewhat scarce. Resources do not respawn, however, or at least if they do I never encountered it. Luckily, if you find an island with lots of animals, you can drive back there later, because animals respawn on a 24 (in-game) hour basis. So you are always balancing whether you carry enough food to get by, at the risk of not having enough later, or carrying more than enough and risking it rotting. I went an entire chapter with no axe to harvest wood with, because an island on which a Gloomharrow should spawn, didn’t show up.īefore we get into my problems with the procedural generation though, let’s back up a little. The problem is, not every creature spawns in every set of islands. Until you get access to the right tool, you may not be able to harvest a certain type of material to upgrade your boat/gear. Certain resources can only be obtained by killing various enemies, such as the Gloomharrow Jaw which is used for crafting an axe.ĭifferent harvesting tools such as the axe, bone shovel, and hammer are required to harvest certain materials, which add a layer of progression to the game. You can use things like spears, bows (eventually), and rock slings (think David and Goliath) to take down creatures and collect resources from them. Oh yes, I should have mentioned this sooner. Dodging to minimize damage is essential, but you also have to be sure that your weapons aren’t breaking in the middle of a fight. Every enemy has behavior patterns that you must watch and contend with. Combat against the (mostly) hostile wilderness can be a challenge, as it is very timing based. Mushrooms grow on trees and berries grow on bushes, but these two forms of food heal less hunger (and health) than meat. Of course, there are ways to eat that don’t require you to kill things. However, after the first few islands, you are equipped well enough (or should be) to kill, cook, and eat enough to survive. If you don’t eat, you begin to take damage and will ultimately perish. Over time that stamina bar depletes and also serves as a hunger bar. Essentially, Kara has a health bar and a stamina bar. The survival elements in Windbound can be punishing at times if you aren’t careful, but most of the time they don’t ask too much of you. Windbound isn’t as difficult or daunting as either of those games. The developers compare it to Don’t Starve or The Forest, but I don’t entirely agree. In truth, it is best described as Breath of the Wild meets Wind Waker, meets a survival game. This review took me a while to put together because I wanted to play through all five chapters and understand the progression better.
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