![]() ![]() Overall, if you're smart and manage your resources well, you can be an indispensable healer as any domain, not just Life Domain. Healing is an important part of all clerics' skill sets, but it is not their only resource. Life Domain clerics are built to keep people alive directly, but if the cleric was intended to simply be a healing resource, there wouldn't be other domains to choose from. Distracting enemies (Trickery Domain excels at this) and allowing for your party to sneak past with advantage or some similar bonus is one such example. Sometimes the best way to function as a healer is to prevent damage to your party, which can come in many forms. It involves carefully managing your resources, making sure you have enough spell slots for healing before you get into a fight, making the party consider their hit points before making an important decision that could result in combat, and having a few healing potions on hand just in case. Being an effective healer is more than the number of hit points you can restore in one action. Just because you didn't pick the one narrow subclass that is the 'Best of all Healers,' doesn't mean you are not still a very effective healer.Īny cleric is a viable healer as long as they prepare and use healing spells such as Cure Wounds and Healing Word, and as long as they have enough spell slots to cast them with. You're playing a Cleric.the class with the best variety and range of healing spells in the game. In fact, in many games I have played, the Healer ends up only preparing the weakest healing spell they can (such as Healing Word) as a tool to stand someone back up if they get reduced to 0hp.and they don't do any other healing besides that whatsoever.ĭ&D 5E does not rely very much on Perfect Optimization. ![]() The third party had to play a little more carefully and were more dependent on rests.but we got along just fine without any healer at all. ![]() All three parties have been highly successful. I've also played in a party that had a Ranger (who never prepared heal spells) as the closest thing to a healer we had. I have played in a game where the best healer in the party was a Bard, and am presently DMing one where the only healer is a Paladin. When a creature the trickster demon can see moves within 10 feet of the demon, the creature must succeed on a DC 15 Dexterity saving throw or be knocked prone as it trips over its own feet, over a sudden flaw in the ground where it walks, or experiences some other clumsy stumble as it moves toward the demon.While the Life Domain Cleric is the best at healing among the Clerics.Clerics, in general, do excellently as healers, regardless of their domain.ĭ&D 5E is not as heavily dependent on the idea of having a Dedicated Tank, a Dedicated Ultra Healer, and DPSers as an MMORPG, or even D&D 4E was. Otherwise, the reduction lasts until the target finishes a short or long rest. ![]() The target is incapacitated if this reduces its Charisma to 0. Hit: 17 (4d6 + 3) necrotic damage, and the target’s Charisma score is reduced by 1d4. Melee Weapon Attack: +6 to hit, reach 5 ft., creature. The trickster demon makes two Disfiguring Touch attacks. While in dim light or darkness, the trickster demon can take the Hide action as a bonus action. The trickster demon has advantage on saving throws against spells and other magical effects. 2/day each: alter self, mirror image, sleep.At will: charm person, mage hand, minor illusion.The trickster demon can innately cast the following spells, requiring no material components: The trickster demon’s spellcasting ability is Charisma (spell save DC 15). As a bonus action on your turn, Clerics Blessing of the Trickster only works on. Senses darkvision 120 ft., passive Perception 10 Now, the Trickery Domain is the most criticized Cleric domains in 5e. Saving Throws Dexterity +6, Intelligence +4, Wisdom +3ĭamage Resistances cold, fire, lightning bludgeoning, piercing, and slashing from nonmagical attacks ![]()
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